topia.io/garden is a Topia is a world created by One Studio.
Instructions
Start the game from the bottom left-hand square, marked number 1, and go to the top left-hand square, marked number 100. The first to finish wins.
Every player chooses a colored counter. Take it in turns to roll the dice, with the youngest player starting. On your turn, move your counter forward the number of spaces shown on the dice.
The board is accompanied by two packs of cards: one with the snakes on the back, one with ladders on the back. Shuffle both packs before starting the game. If your counter lands at the bottom of a ladder on the board, pick up one of the ladder cards and read it out to the group: it’ll specify one of the stages of emotional maturity - and ask you a big question. Answer it, then move up to the top of the ladder.
If your counter lands at the top of a snake on the board, pick up one of the snake cards and read it out to the group: it’ll specify one of the stages of emotional immaturity - and ask you a big question. Answer it, then slide down to the bottom of the snake.
The first person who can advance their counter to the square marked with the number 100 is the winner - that is, they have made all the right moves towards emotional maturity in the fastest time. We suggest rolling the exact number to land on the 100 square to finish.
The game offers us a chance to reflect on our own always tenuous hold on emotional maturity. Discuss frankly with the other players some of the ways in which you have been either mature or immature over the years. What have you learnt about becoming a more psychologically grown-up person? What still trips you up to this day?
Questions
What was your favorite childhood book? Share it aloud for all those connected to hear.
Contexts
#a-topia
Creators
Bryan Aldea (world builder)
